Give it an Ether
Open Item, choose an Ether, and target the enemy Citrine Pot—not a party member. The pot celebrates, leaves the battle, and gives you a victory result. Repeatedly attacking it is not the solution.
Read the pot’s request to check the item before using it. You do not need to wear down its HP first. Other colored pots ask for different items, so do not assume every pot wants an Ether.
Early locations
| Area | Where to look | When |
|---|---|---|
| Siren’s Tower | Near the western staircase | Chapter 1 |
| Mobliz Shipyard | Above the western lift, along the side route | Chapter 2 |
These encounters are one-time rewards. Equip the Visions you want to train before entering the fight; you cannot turn the same pot into a repeatable MRP farm.
If the fight does not end
Check the target selector. An Ether used on an ally restores that ally’s MP but does not fulfill the pot’s request. Also check the pot’s color and the requested item.
Waiting for the request makes the interaction easier to identify, but it is not a proven mandatory turn delay: players have also reported success by giving the Ether on the first turn. Do not count on a particular rare drop.