Final Fantasy Resonance

Final Fantasy Resonance Demo Checklist

The quick answer

Before leaving the Demo, you can collect five Visions and 12 Tablet Shards, complete four side quests, and tackle optional battles. None of these extras is a requirement for save carry-over.

Version not specified by source

Main progression and unlocks

  • Defeat Siren, return to Grandport, complete the Awakening lesson and save.
  • Collect five Visions: story rewards Tronn and Leah, plus Warrior of Light, Terra and Cloud from sanctums.
  • Obtain Siren through the Chapter 1 story. Do not count the full game’s nine Espers as Demo collectibles.
  • Collect the chapter’s 12 Tablet Shards if you want a head start on palace rewards.

None of this requires grinding every character to level 15 or every Vision to MR5. Those are reported Demo caps, not save-transfer eligibility requirements.

Four side quests

Quest Route
Dream of an Idealist Accept in Grandshelt → Scott in Kol → marked item at Earth Shrine → Poison Flora east of Kol → return to Scott
Secrets Unearthed Chloe in Felicitas → three investigation spots northeast, southwest and southeast outside town → return to Chloe
The Weight of Mercy Knight in Grandport → Rolan in Felicitas → return to the knight → marked battle in Kolobos → return to Rolan
Rear Support, Ahoy! After Siren, talk to the Grandport sailor → coachman → four Human Trap encounters outside town → return to the coachman

Secrets Unearthed rewards Monk’s Prayer Beads, a useful source of Charm protection for Siren.

The first 12 Tablet Shards

Area Shards
Grandshelt 1
Kol 1
Felicitas 2
Kolobos Ruins 2
Grandport 2
Cavern of Swords 1
Siren’s Tower 3

Use locations 1–12 in the Tablet Shard guide for individual landmarks. Check what you have already handed to the princess as well as what remains in your inventory.

Optional battles and training

The Marauder Cave boss and Antlion are optional challenges. If you cannot defeat them comfortably, you can return in the full game.

Give the Siren’s Tower Citrine Pot an Ether targeted at the enemy. Equip the Visions you want to train before the fight; the reward is one-time.

Do not assume experience earned after hitting a Demo cap is a bank you can cash in later. Later chapters provide better training opportunities. This checklist covers the named activities, not every rare equipment drop or every overworld pickup.

References

  1. steamsteam
  2. officialofficial

Search