Final Fantasy Resonance

Final Fantasy Resonance: All 99 Tablet Shard Locations

The quick answer

Collect 99 Tablet Shards for every Oblivion Palace chest, or 89 for the trophy-related materials. Deliver them to the Enigmatic Princess near Grandport; rewards use your cumulative total.

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Collection targets and palace rewards

There are 99 Tablet Shards, including 12 in Chapter 1. Look for golden sparkles in towns and dungeons, then deliver them to the Enigmatic Princess at Oblivion Palace near Grandport.

For trophies, 60 shards reaches Memento and 89 reaches the last required Adamantite reward. All 99 are needed to open every palace chest. Reward thresholds use your cumulative delivered total, not a fresh payment for each chest.

The numbers below are a route index, not IDs shown by the game. Other guides may number the same landmarks differently. Some airship locations can be visited earlier than their normal story chapter. All shards can be collected after the story.

Chapter 1 — shards 1–12

No. Area Landmark
1 Grandshelt Commercial District east of the entrance; among crates left of the vendors
2 Kol Left edge of the southwestern pool
3 Felicitas Cross the eastern bridge from the entrance; right of the stone wall ahead
4 Felicitas Cross the western bridge, turn left by the torch, follow the hidden path and climb; behind the left wall
5 Kolobos Ruins Second area, down the entrance steps and behind two gray-green cylinders
6 Kolobos Ruins After the bridge collapse and fight, climb the ladder and stairs; behind the fallen pillar
7 Grandport Pier south of the item shop; behind barrels on the right
8 Grandport At the tree west of the weapon/armor shop
9 Cavern of Swords Behind the stalagmite at the cave’s end
10 Siren’s Tower Past the entrance fountain, up the right stairs to the ledge
11 Siren’s Tower Top of the first main area, at the right-hand ledge before entering the next room
12 Siren’s Tower Next room, up the stairs and along the left ledge

Chapter 2 — shards 13–27

No. Area Landmark
13 Dilmagia First left side area from the entrance; corner beside the lit, closed gate
14 Dilmagia Crates at the second main intersection, between noticeboard and shops
15 Dilmagia Shipyard Up the first stairs, then the left stairs; near the ladder at the end
16 Dilmagia Shipyard First stairs, then down to the right; beside the third metal girder
17 Mt. Thunderclap Longer unpaid route; around the bend after the yellowish Elven Maven tree
18 Mt. Thunderclap Lid’s 1,000 gil shortcut; climb the long ladder and follow the path to a tree
19 Mt. Thunderclap Reenter through the upper entrance beyond the road south of Zidane’s sanctum; behind rocks below the short stone ramp
20 Dwarven Forge Southwestern main area; cross the wooden bridge and follow the southern dead end
21 Dwarven Forge Northwestern stairs to the Mom Bomb area; southern path
22 Mobliz Shipyard West of the entrance, behind crates
23 Mobliz Shipyard After the first lift, go east through the fence gap; descend the southeastern ladder in the generator area, then head west
24 Mobliz Shipyard After the second lift, behind the shipping container before the next fenced lift area
25 Wind Shrine First room, behind the pillar right of the four-green-crystal lift
26 Wind Shrine Later lift at the top of stairs; gap between stairs and right railing
27 Wind Shrine South from the previous shard, take the next crystal lift; left side of the intermediate platform

Visit both mountain routes for shards 17 and 18. If you originally chose one, return to the entrance and take the other.

Chapter 3 — shards 28–42

No. Area Landmark
28 Olderion Boat-tour NPC just right of the entrance’s central platform
29 Olderion Bench behind the left statue in the central pool
30 Olderion Northeast past the large water wheel; behind the pot in the middle of a stone bridge
31 Olderion North up the steps from the statue pool; behind a tree
32 Cave of Waters Left of the main-route dock at the far side of the first boat maze
33 Cave of Waters Waterfall in the room with a save point and ladder after the long boat route
34 Cave of Waters Story return opens the hidden path left of the entrance; climb the narrow route’s ladders
35 Waterfall Way Second room; up the stairs and east beside the ladder
36 Waterfall Way Stone platform in the large waterfall room
37 Waterfall Way Northern wooden bridges in that room; rock between waterfalls
38 Amore Well on the small grassy island south of the shops
39 Amore Tree right of the route north of the item shop, before the long bridge
40 Water Shrine Lower the water in the central circular-platform room; down the northern stairs
41 Water Shrine Later boat section; northeast past the Viridian Pot balcony, on the right ledge
42 Water Shrine Left of the long ladder after lowering the water farther down

Chapter 4 — shards 43–58

No. Area Landmark
43 Mozul Station Southwestern corner
44 Capital Station Beside the eastern entrance stairs
45 Zoldaad Castle Plaza Due east of the tram arrival point
46 Zoldaad Residential District Southeastern corner
47 Zoldaad Slums East of the entry point, by barrels
48 Underground Tunnel At the metal walkway, descend, turn back west down the small ramp, then south to the corner
49 Underground Tunnel South of the pot room; hidden entrance under the metal bridge to a room on the right
50 Rebel Hideout Go right of Jake’s red-and-white-flagged doorway, around its rear hidden path, up the ladder, then a few steps southwest
51 Rebel Hideout Near the northeastern conference-room exit; up the right stairs, behind a metal pillar by the railing
52 Weapons Factory Far west of the lava area; climb to the crystal switch, raise the girder, cross and turn left
53 Weapons Factory Long ladder by the save point to the three-switch platform; turn the left switch three times to reach the second left branch north of the ladder
54 Dungeon After obtaining the cell key, first right cell in the southern cell room
55 Dungeon Return to the original prison room; unlock a cell on its west side
56 Zoldaad Castle Behind the left horse statue beside the throne-room stairs
57 Zoldaad Castle Up those stairs, first room along the right hallway; southeastern corner
58 Grandshelt Colosseum Far western end of the initial path; the Colosseum opens in Chapter 4

Chapter 5 — shards 59–75

No. Area Landmark
59 Mysidia Right stairs from the entrance; behind the NPC near the teleport crystal
60 Mysidia Storefront Two crates directly south of the weapon shop
61 Mysidia West past the item shop into the blue teleporter; second pillar on the right in the fountain circle
62 Arcane Library Southwest of the first blue-portal arrival room, among writing desks
63 Sunioo Just inside the village, between a bench and a pot
64 Sunioo Northeastern igloo, beside the snowman
65 Nameless Ruins Far west of the first room, beside a fallen pillar
66 Nameless Ruins Second area; down the stairs south of the save point, by the fallen chandelier
67 Arcane Library After finishing Nameless Ruins; final room with the second save point, up the eastern ladder and around the balcony to the west
68 Fina’s Psyche, part 1 Under the chain left of the large padlocked gate
69 Fina’s Psyche, part 1 Westernmost tent west of the gate; upper-right crates, above Sol during the story
70 Fina’s Psyche, part 1 Clearing at the end of the third western section after the first lock opens
71 Tower of Mysidia Up the entrance stairs behind the large crystal
72 Tower of Mysidia Landing farther up the spiral staircase
73 Tower of Mysidia Main-route landing before the Azure Pot
74 Tower of Mysidia Main-route snowdrift after the Azure Pot
75 Fina’s Psyche, part 2 Cross the bridge into the next area, head north to the camp; behind supplies in the bottom-right corner

Arcane Library has two shards in this list. Shard 67 cannot be reached during the first visit before Nameless Ruins.

Chapter 6 — shards 76–87

No. Area Landmark
76 Gaberada Right side of the northwestern house
77 Research Center Ruins Level 1 western route; room with desks and a green teleporter
78 Research Center Ruins Western three-console room; top of the southeastern shelves
79 Research Center Ruins Level 2 eastern teleporter room; long ladder up, then right along the gantry
80 Rugged Mountain Path West of the first save point, beneath a dead tree
81 Rugged Mountain Path East and down the ramp from the second save point; corner
82 Duggle North of town, east of the shop entrance; obscured by the waterfall
83 Gronoa Shrine After leaving the first room, southern end of the landing before taking either staircase
84 Gronoa Shrine Down the western stairs, south to the end, then east to the staircase blocked by a fallen pillar
85 Gronoa Shrine Later long ladder down; go west, climb the parallel ladder, then south to the broken pillar
86 Sanctissimus Shrine North from the second save point into the horizontal tombstone room; east behind the northern stairs, through the hidden entrance under the torch; climb to the Violet Pot ladder’s top
87 Sanctissimus Shrine Third save point, ladder into the crystal-lift room; collect after the third lift and before the fourth

Chapters 7–8 and Dragon’s Maw — shards 88–99

No. Area Landmark
88 Sian East past the item shop, beneath the blossom tree; may be visited earlier by airship
89 Mt. Reizan After the first save point, take the downward branch at the ramp crossroads
90 Mt. Reizan Two pine trees on a platform between wooden bridges
91 Lake Ryusei Under a tree on the west side
92 Forest Path Main-route bend north of the first save point
93 Forest Path Dead end southwest of the second save point
94 Wandering Lands Left at the first fork after the save point
95 Wandering Lands Continue along the story route; among stones after the scene
96 Crystal Tower First fork on the entrance route, to the right
97 Crystal Tower At the next fork go left, then take the next right
98 Crystal Tower Translucent-bridge area; from the third solid platform go north, then west
99 Dragon’s Maw Near the end of the optional dungeon, around the visible Rogue Magitek Armour encounter

All 25 Oblivion Palace chests

Delivered total Reward Room–chest
3 Vitality Charm 1–1
6 Earrings 1–2
9 Magicite Shard 1–3
12 Stagger Ring 1–4
16 Dreadwing Mallet 1–5
20 Bow reward for Fina 1–6
24 Magicite Shard 1–7
28 Astral Jacket 1–8
32 Cure Drop 2–1
36 Celaeno Fragments 2–2
40 Magicite 2–3
44 Phantom Robe 2–4
48 Repeater Rifle 2–5
52 Protective Gear 2–6
56 Briar Edge 2–7
60 War Pick; Memento memory threshold 2–8
64 Magicite Cryst 3–1
68 Mirage Jacket 3–2
72 Sundering Odachi 3–3
76 Ancient Firearm 3–4
80 Adamantite 3–5
84 Ancient Whip 3–6
89 Adamantite 4–1
94 Arch Drain 4–2
99 Lightbringer 4–3

If the count seems wrong, check the shards already delivered as well as your current inventory. Compare landmarks rather than copying a number from a differently ordered guide. For a trophy-focused target, see the trophy route.

References

  1. officialofficial
  2. steamsteam
  3. reward-primaryreward-primary

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