Final Fantasy Resonance: All 99 Tablet Shard Locations
The quick answer
Collect 99 Tablet Shards for every Oblivion Palace chest, or 89 for the trophy-related materials. Deliver them to the Enigmatic Princess near Grandport; rewards use your cumulative total.
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Collection targets and palace rewards
There are 99 Tablet Shards, including 12 in Chapter 1. Look for golden sparkles in towns and dungeons, then deliver them to the Enigmatic Princess at Oblivion Palace near Grandport.
For trophies, 60 shards reaches Memento and 89 reaches the last required Adamantite reward. All 99 are needed to open every palace chest. Reward thresholds use your cumulative delivered total, not a fresh payment for each chest.
The numbers below are a route index, not IDs shown by the game. Other guides may number the same landmarks differently. Some airship locations can be visited earlier than their normal story chapter. All shards can be collected after the story.
Chapter 1 — shards 1–12
No.
Area
Landmark
1
Grandshelt
Commercial District east of the entrance; among crates left of the vendors
2
Kol
Left edge of the southwestern pool
3
Felicitas
Cross the eastern bridge from the entrance; right of the stone wall ahead
4
Felicitas
Cross the western bridge, turn left by the torch, follow the hidden path and climb; behind the left wall
5
Kolobos Ruins
Second area, down the entrance steps and behind two gray-green cylinders
6
Kolobos Ruins
After the bridge collapse and fight, climb the ladder and stairs; behind the fallen pillar
7
Grandport
Pier south of the item shop; behind barrels on the right
8
Grandport
At the tree west of the weapon/armor shop
9
Cavern of Swords
Behind the stalagmite at the cave’s end
10
Siren’s Tower
Past the entrance fountain, up the right stairs to the ledge
11
Siren’s Tower
Top of the first main area, at the right-hand ledge before entering the next room
12
Siren’s Tower
Next room, up the stairs and along the left ledge
Chapter 2 — shards 13–27
No.
Area
Landmark
13
Dilmagia
First left side area from the entrance; corner beside the lit, closed gate
14
Dilmagia
Crates at the second main intersection, between noticeboard and shops
15
Dilmagia Shipyard
Up the first stairs, then the left stairs; near the ladder at the end
16
Dilmagia Shipyard
First stairs, then down to the right; beside the third metal girder
17
Mt. Thunderclap
Longer unpaid route; around the bend after the yellowish Elven Maven tree
18
Mt. Thunderclap
Lid’s 1,000 gil shortcut; climb the long ladder and follow the path to a tree
19
Mt. Thunderclap
Reenter through the upper entrance beyond the road south of Zidane’s sanctum; behind rocks below the short stone ramp
20
Dwarven Forge
Southwestern main area; cross the wooden bridge and follow the southern dead end
21
Dwarven Forge
Northwestern stairs to the Mom Bomb area; southern path
22
Mobliz Shipyard
West of the entrance, behind crates
23
Mobliz Shipyard
After the first lift, go east through the fence gap; descend the southeastern ladder in the generator area, then head west
24
Mobliz Shipyard
After the second lift, behind the shipping container before the next fenced lift area
25
Wind Shrine
First room, behind the pillar right of the four-green-crystal lift
26
Wind Shrine
Later lift at the top of stairs; gap between stairs and right railing
27
Wind Shrine
South from the previous shard, take the next crystal lift; left side of the intermediate platform
Visit both mountain routes for shards 17 and 18. If you originally chose one, return to the entrance and take the other.
Chapter 3 — shards 28–42
No.
Area
Landmark
28
Olderion
Boat-tour NPC just right of the entrance’s central platform
29
Olderion
Bench behind the left statue in the central pool
30
Olderion
Northeast past the large water wheel; behind the pot in the middle of a stone bridge
31
Olderion
North up the steps from the statue pool; behind a tree
32
Cave of Waters
Left of the main-route dock at the far side of the first boat maze
33
Cave of Waters
Waterfall in the room with a save point and ladder after the long boat route
34
Cave of Waters
Story return opens the hidden path left of the entrance; climb the narrow route’s ladders
35
Waterfall Way
Second room; up the stairs and east beside the ladder
36
Waterfall Way
Stone platform in the large waterfall room
37
Waterfall Way
Northern wooden bridges in that room; rock between waterfalls
38
Amore
Well on the small grassy island south of the shops
39
Amore
Tree right of the route north of the item shop, before the long bridge
40
Water Shrine
Lower the water in the central circular-platform room; down the northern stairs
41
Water Shrine
Later boat section; northeast past the Viridian Pot balcony, on the right ledge
42
Water Shrine
Left of the long ladder after lowering the water farther down
Chapter 4 — shards 43–58
No.
Area
Landmark
43
Mozul Station
Southwestern corner
44
Capital Station
Beside the eastern entrance stairs
45
Zoldaad Castle Plaza
Due east of the tram arrival point
46
Zoldaad Residential District
Southeastern corner
47
Zoldaad Slums
East of the entry point, by barrels
48
Underground Tunnel
At the metal walkway, descend, turn back west down the small ramp, then south to the corner
49
Underground Tunnel
South of the pot room; hidden entrance under the metal bridge to a room on the right
50
Rebel Hideout
Go right of Jake’s red-and-white-flagged doorway, around its rear hidden path, up the ladder, then a few steps southwest
51
Rebel Hideout
Near the northeastern conference-room exit; up the right stairs, behind a metal pillar by the railing
52
Weapons Factory
Far west of the lava area; climb to the crystal switch, raise the girder, cross and turn left
53
Weapons Factory
Long ladder by the save point to the three-switch platform; turn the left switch three times to reach the second left branch north of the ladder
54
Dungeon
After obtaining the cell key, first right cell in the southern cell room
55
Dungeon
Return to the original prison room; unlock a cell on its west side
56
Zoldaad Castle
Behind the left horse statue beside the throne-room stairs
57
Zoldaad Castle
Up those stairs, first room along the right hallway; southeastern corner
58
Grandshelt Colosseum
Far western end of the initial path; the Colosseum opens in Chapter 4
Chapter 5 — shards 59–75
No.
Area
Landmark
59
Mysidia
Right stairs from the entrance; behind the NPC near the teleport crystal
60
Mysidia Storefront
Two crates directly south of the weapon shop
61
Mysidia
West past the item shop into the blue teleporter; second pillar on the right in the fountain circle
62
Arcane Library
Southwest of the first blue-portal arrival room, among writing desks
63
Sunioo
Just inside the village, between a bench and a pot
64
Sunioo
Northeastern igloo, beside the snowman
65
Nameless Ruins
Far west of the first room, beside a fallen pillar
66
Nameless Ruins
Second area; down the stairs south of the save point, by the fallen chandelier
67
Arcane Library
After finishing Nameless Ruins; final room with the second save point, up the eastern ladder and around the balcony to the west
68
Fina’s Psyche, part 1
Under the chain left of the large padlocked gate
69
Fina’s Psyche, part 1
Westernmost tent west of the gate; upper-right crates, above Sol during the story
70
Fina’s Psyche, part 1
Clearing at the end of the third western section after the first lock opens
71
Tower of Mysidia
Up the entrance stairs behind the large crystal
72
Tower of Mysidia
Landing farther up the spiral staircase
73
Tower of Mysidia
Main-route landing before the Azure Pot
74
Tower of Mysidia
Main-route snowdrift after the Azure Pot
75
Fina’s Psyche, part 2
Cross the bridge into the next area, head north to the camp; behind supplies in the bottom-right corner
Arcane Library has two shards in this list. Shard 67 cannot be reached during the first visit before Nameless Ruins.
Chapter 6 — shards 76–87
No.
Area
Landmark
76
Gaberada
Right side of the northwestern house
77
Research Center Ruins
Level 1 western route; room with desks and a green teleporter
78
Research Center Ruins
Western three-console room; top of the southeastern shelves
79
Research Center Ruins
Level 2 eastern teleporter room; long ladder up, then right along the gantry
80
Rugged Mountain Path
West of the first save point, beneath a dead tree
81
Rugged Mountain Path
East and down the ramp from the second save point; corner
82
Duggle
North of town, east of the shop entrance; obscured by the waterfall
83
Gronoa Shrine
After leaving the first room, southern end of the landing before taking either staircase
84
Gronoa Shrine
Down the western stairs, south to the end, then east to the staircase blocked by a fallen pillar
85
Gronoa Shrine
Later long ladder down; go west, climb the parallel ladder, then south to the broken pillar
86
Sanctissimus Shrine
North from the second save point into the horizontal tombstone room; east behind the northern stairs, through the hidden entrance under the torch; climb to the Violet Pot ladder’s top
87
Sanctissimus Shrine
Third save point, ladder into the crystal-lift room; collect after the third lift and before the fourth
Chapters 7–8 and Dragon’s Maw — shards 88–99
No.
Area
Landmark
88
Sian
East past the item shop, beneath the blossom tree; may be visited earlier by airship
89
Mt. Reizan
After the first save point, take the downward branch at the ramp crossroads
90
Mt. Reizan
Two pine trees on a platform between wooden bridges
91
Lake Ryusei
Under a tree on the west side
92
Forest Path
Main-route bend north of the first save point
93
Forest Path
Dead end southwest of the second save point
94
Wandering Lands
Left at the first fork after the save point
95
Wandering Lands
Continue along the story route; among stones after the scene
96
Crystal Tower
First fork on the entrance route, to the right
97
Crystal Tower
At the next fork go left, then take the next right
98
Crystal Tower
Translucent-bridge area; from the third solid platform go north, then west
99
Dragon’s Maw
Near the end of the optional dungeon, around the visible Rogue Magitek Armour encounter
All 25 Oblivion Palace chests
Delivered total
Reward
Room–chest
3
Vitality Charm
1–1
6
Earrings
1–2
9
Magicite Shard
1–3
12
Stagger Ring
1–4
16
Dreadwing Mallet
1–5
20
Bow reward for Fina
1–6
24
Magicite Shard
1–7
28
Astral Jacket
1–8
32
Cure Drop
2–1
36
Celaeno Fragments
2–2
40
Magicite
2–3
44
Phantom Robe
2–4
48
Repeater Rifle
2–5
52
Protective Gear
2–6
56
Briar Edge
2–7
60
War Pick; Memento memory threshold
2–8
64
Magicite Cryst
3–1
68
Mirage Jacket
3–2
72
Sundering Odachi
3–3
76
Ancient Firearm
3–4
80
Adamantite
3–5
84
Ancient Whip
3–6
89
Adamantite
4–1
94
Arch Drain
4–2
99
Lightbringer
4–3
If the count seems wrong, check the shards already delivered as well as your current inventory. Compare landmarks rather than copying a number from a differently ordered guide. For a trophy-focused target, see the trophy route.