Final Fantasy Resonance

Final Fantasy Resonance Trophy Guide and Roadmap

The quick answer

The PlayStation Platinum can be earned in one playthrough on Casual. Plan for the story, major collections, eight crafted weapons and Ultima Weapon; only 89 of the 99 Tablet Shards are required.

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Plan one playthrough and a cleanup pass

The PlayStation list has 40 trophies: 1 Platinum, 4 Gold, 7 Silver and 28 Bronze. A launch guide estimates about 50–60 hours. Casual difficulty is allowed, there are no online trophies, and the trophy route does not require a second playthrough.

No trophies are reported as permanently missable in the launch route. That does not mean every shop item or limited-time conversation remains available. Keep manual saves and collect shards as you travel to reduce backtracking.

  1. Complete the eight story chapters, collecting useful Visions and shards along the way.
  2. Finish the eight character substories.
  3. Collect 26 Visions, nine Espers and 12 Legendary Arms; defeat 15 Cave Masters.
  4. Gather eight Adamantite and have Aileen craft one weapon for each party member.
  5. Clear the first three Colosseum leagues.
  6. Load the Clear Save, defeat Ultima Weapon, then finish any remaining cumulative counters.

All 40 trophy requirements

Trophy Requirement
Ultimate Fantasy Obtain all other trophies
A Journey Begins Clear Chapter 1
Those Who Unite the Skies Clear Chapter 2
Olderion Blues Clear Chapter 3
Viva la Revolución Clear Chapter 4
In Search of the Truth Clear Chapter 5
And the Winner Is… Clear Chapter 6
Past Glory Clear Chapter 7
Aspiration’s End Clear Chapter 8
Those Who Defy Fate Recruit all eight permanent members
Conscience Renewed Complete all eight character substories
Kweh! Obtain a chocobo
Airship Enterprise Obtain the airship
Just Getting Started Win all five Fledgling League battles
Arena Fighter Win all five Brawler League battles
Career Fighter Win all five Gladiator League battles
Princess’s Reward Receive the first palace reward, at three shards
Memento Restore the princess’s second memory, at 60 shards
Gil Comes and Goes Spend 100,000 gil cumulatively
Making Lid Proud Earn 1,000,000 gil cumulatively; you need not hold it all at once
Magicite Hunter Defeat one Cave Master
The Bigger They Are… Defeat five Cave Masters
The Harder They Fall Defeat all 15 Cave Masters
Struck Gold Defeat a King Gil Snapper
The Weapon that Suits the User Have Aileen craft a weapon
The Weaponsmith Have Aileen craft a weapon for all eight members
Ancient Artifact Obtain a Legendary Arm
Legendary Arms Obtain all 12 Legendary Arms
Priceless Experience Defeat a Metal Gigantuar
The First Step Towards Mastery Reach maximum MR with a Vision
Awakened Light Awaken one Vision to three stars
Visions Assemble Obtain ten Visions
Will Crystallized Obtain all 26 Visions
Vision Connoisseur Reach maximum MR with eight Visions
Esper’s Covenant Obtain three Espers
The Sovereigns of the Planet Obtain all nine Espers
Keep Them on Their Toes Stagger enemies 1,000 times
Resonance Rapid Fire Use Resonances 400 times
Mechabo Mania Complete Mechabo’s final upgrade
My Name Is Ultima… Defeat Ultima Weapon

The Platinum trophy itself is PlayStation-specific. Do not treat the same total as a promise of identical achievement presentation on every platform.

Collection milestones

You need 89 of 99 Tablet Shards for the relevant trophy materials: 60 for Memento, 76 for Ancient Firearm, and 80/89 for two Adamantite. All 99 are optional for Platinum.

Use the 99-location checklist, 26 Visions, nine Espers and character substory list. All eight party members join through the main story by Chapter 5.

The Colosseum opens in Chapter 4. Fledgling, Brawler and Gladiator each have five fights; Champion League is not required. Prepare Reraise for Gladiator’s final battle rather than assuming victory is safe once the enemy is nearly dead.

Aileen and eight Adamantite

Complete Forger of Wills to recruit Aileen, then continue until she offers weapon crafting on the airship deck. Getting her Vision and unlocking the full crafting service are separate milestones. Each character’s weapon costs one Adamantite.

Source Adamantite
Fledgling Battle 2 1
Brawler Battles 2 and 3 1 each
Palace rewards at 80 and 89 shards 1 each
Merchant ship, 35,000 gil 1
Upgraded airship radar, sea north of Olderion 1
Rugged Mountain Path, main-route chest 1

The reported merchant encounter follows a midgame noticeboard event. Do not assume a fixed ship position or guaranteed earlier appearance.

All 12 Ancient items and their trials

With the airship, enter Chamber of Arms, on the mountainous island between Dirnado and Gronoa. Find each Ancient item, then interact with its glowing pedestal to begin a two-stage trial. The initial trials are around level 50; winning transforms the item into its Legendary Arm.

Ancient item How to obtain it Trial → reward
Bow After obtaining the airship, speak to Chloe in Felicitas’s northern item shop, then again in Chamber of Arms Dabih → Artemis Bow
Whip Palace reward at 84 shards Nunki → Fire Birch
Cloak Chapter 8 merchant ship, 40,000 gil Shaula → Lordly Robes
Accessory Quarry Cave chest on the island west of Zoldaad Brachium → Gold Hairpin
Garment Obtain the radar from the NPC down the hidden path behind Gaberada’s inn; search the eastern Gronoa cove Vindemiatrix → Mirage Vest
Katana Crystal Tower’s middle airship-entry save point, chest just west Aldhafera → Sasuke’s Blade
Greatsword Fledgling Battle 3 Alpherg → Ragnarok
Hammer Upgrade the radar with Mt. Reizan’s High-Power Generator; search the western Dirnado cove southwest of Mobliz Shipyard Tegmine → Thor’s Hammer
Tome Chapter 8 merchant ship, 45,000 gil Elnath → Last Resort
Cuirass Brawler Battle 5 Sadalsuud → Tatenashi Armor
Rod Try the locked Abandoned Cabin in northeastern Pharm, get its key from the man near Sian’s northwestern inn, then return Sheratan → Wizard’s Rod
Firearm Palace reward at 76 shards Alhena → Arcturus

For Ancient Rod, visiting the locked cabin first matters. For radar treasures, use the upgrades required by the item; if the Gronoa search does not respond, one player reported success after finding the Olderion Adamantite first, but a mandatory order has not been established.

The stronger level-75 trials and “+” upgrades are not required for the trophy. Holding an Ancient item alone does not count as completing its transformation.

The 15 Cave Masters

Enter the named cave and interact with the visible enemy to start the fight. The listed levels are preparation references, not entry locks. Use the map guide to locate each English cave name; Gronoa still requires the Holy story gate.

Region Cave and master Reference level
Grandshelt Marauder Cave — Marauder, also described as Ogre in a route guide 15
Dirnado Shoggoth Cave — Shoggoth 25
Olderion Rukh Cave — Rukh 26
Olderion Mindflayer Cave — Mindflayer 28
Zoldaad Gogmagog Cave — Gogmagog 34
Zoldaad Pyroviper Cave — Pyroviper 37
Mysidia Salome Cave — Salome 39
Mysidia Jotunn Cave — Jotunn 42
Olderion, northwestern outer island Malboro Varietas Cave — Malboro Varietas 45
Gronoa Catacumba Cave — Catacumba 54
Gronoa Necromonarch Cave — Necromonarch 55
Gronoa Humbaba Cave — Humbaba 55
Pharm Tartarosaurus Cave — Tartarosaurus 60
Pharm Titanoraidos Cave — Titanoraidos 60
Pharm Malboro Menace Cave — Malboro Menace 60

Mechabo’s upgrade chain

After the Mobliz events in Chapter 2, speak to Verun in Dwarven Forge. Defeat two Ipoohs for Dynamo Stones, then follow Mechabo Evolved:

  1. Three Dhorme Chimerae northeast of Grandport.
  2. Three Medusae southwest of Dwarven Forge.
  3. Three Destroyers in western Olderion.
  4. Three Sandworms in southern Zoldaad.

Later, Mechabo Unleashed asks for three Mahadevas on Mysidia’s western island and three Malbodooms in western Gronoa. Return the materials and finish Verun’s airship conversations.

Rare-enemy trophies

Travel through Dragon’s Maw at Pharm’s southern tip to the small forest island beyond it. Random encounters there include Metal Gigantuar, King Gil Snapper and ordinary Gigantuar.

Metal Gigantuar has very high evasion and can flee. More actions and reliable high-level attacks help you secure the single kill. King Gil Snapper is vulnerable to Ice magic and absorbs other elements; do not blindly repeat your usual elemental attacks.

Ultima Weapon and final counters

Load the Clear Save for the airship event pointing to Ardra Crater in the southeast. Finish major equipment and Vision upgrades before tackling Ultima Weapon. A suggested level of 60–65 is a preparation estimate, not its unlock requirement.

A reported clear uses Rain—Sephiroth, Fina—Ayaka, Archwitch Fina—Shantotto and Sakura—Terra, with advanced mastery, AP and status protection. The useful defensive sequence is:

  1. Use Fina to maintain Reraise, healing and Shellga.
  2. Remove the enemy’s Bravery with Dispel.
  3. Use Entrust to send Fina’s accumulated LB to Sakura.
  4. When Ultima Beam is signaled in the turn bar and by red flames, use Sakura’s Eternal Veil before it resolves.
  5. Keep MP supplies available and restore Reraise after a knockout.

This setup assumes the listed tools; it is not a guaranteed low-cost clear for an unprepared party.

The 400 Resonance counter may be left after other goals. Continue using Resonances during collection cleanup, or choose an enemy you can safely Stagger repeatedly and use a restorative Resonance. Protect your save rather than experimenting over your only file.

References

  1. officialofficial
  2. steamsteam
  3. armsarms
  4. cavescaves
  5. odin-questodin-quest

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